Archive for June, 2009

Modul8

Modul8 workshop by Ilan Katin

http://www.vimeo.com/5390012

Modul8: Immediate Control

Live visuals are fast becoming an accepted practice in the performing arts. Many trends can be attributed to this growth. One of them is the widespread access to powerful computers, many of them portable, that are capable of displaying and manipulating moving images in ‘real time.’ Modul8 is one of the leading softwares of reference in this medium. Its balance between ease of use, flexibility, speed and interoperability has captured the attention of visual artists working in a wide variety of disciplines.

Part 1: Basics

A formal introduction to the basic concepts in modul8. Using imported media the focus will be on the usage of layers and creating compositions in real time followed by an introduction on how to use use external devices such as MIDI interfaces so that mixing images becomes more less like pressing play on a DVD player and more like playing a musical instrument.

Part 2: Expand

Modules allow for the creation of custom text, drawing, and much more. Learn how to access and use the basic modules that come pre-installed as well as access other modules through the online library and then get some experience with creating your own custom solutions.

http://www.modul8.ch/ | http://www.modul8.us

 

VVVV workshop

3 days long workshop by Viktor Vicsek.

 

Day 1
Audio driven animation, object detection, basic tracking and real-time 3d demos.
What is vvvv good for? Pros and cons.
Basic patching principles: advantages and disadvantages compared to classic text based programming.
How nodes communicate, information flow compared to PD and MaxMsp.
Numerical and text processing.
Audio input and analyzing audio.
How to draw on the screen: vvvv’s 2D and video rendering node.
Basic transformations.
Day 2
GPU power: the main advantage of vvvv.
Using the 3D renderer.
Depth.
3D primitives.
3D transformations.
File based, dynamic and video textures.
Basic shader principles.
Shader power: processing > 2 M pixels 60 times a second.
Day 3
Connecting it all together:
Video input and analyzing video using freeframe plugins.
Sound and video playback.
Audio and/or video driven 3D animation.
Communicating with other programs (Flash,PD).
Best practices for preparing artwork to be used in vvvv.

Day 1

 

Audio driven animation, object detection, basic tracking and real-time 3d demos.

What is vvvv good for? Pros and cons.

Basic patching principles: advantages and disadvantages compared to classic text based programming.

How nodes communicate, information flow compared to PD and MaxMsp.

Numerical and text processing.

Audio input and analyzing audio.

How to draw on the screen: vvvv’s 2D and video rendering node.

Basic transformations.

 

Day 2

 

GPU power: the main advantage of vvvv.

Using the 3D renderer.

Depth.

3D primitives.

3D transformations.

File based, dynamic and video textures.

Basic shader principles.

Shader power: processing > 2 M pixels 60 times a second.

 

Day 3

 

Connecting it all together:

Video input and analyzing video using freeframe plugins.

Sound and video playback.

Audio and/or video driven 3D animation.

Communicating with other programs (Flash,PD).

Best practices for preparing artwork to be used in vvvv.

http://www.vimeo.com/2979852

About VVVV http://vvvv.org/tiki-index.php

About Viktor Vicsek: http://www.vimeo.com/user553828

 

Viktor Vicsek

http://www.vimeo.com/user553828

 

Quartz Composer in 3 ways

Quartz Composer in 3 different ways:

-Basics by MrMonkeypresso

-Custom Software: COGE by LumaBeamerz

-VDMX with quartz Composer by Fred

 

Dubassy

dubassy’s visuals are crafted from photographic sequences and computer generated elements. keeping an eye out at all times for new ideas, twists and takes on the usual, to imprint striking eye candy on your mind. it might be the urban landscape of london, new york, berlin or marseille, showing the vivid beat that a city gives off; retro objects that come alive with stop motion, jumping around and moving; models and actors who are dancing, djing and in interesting lifestyle situations or twisted abstract shapes, forms and colours. shot with a canon 40d slr, various lens, lighting equipment and software on the mac for post-processing, hd footage can be created, because of the high quality of the single images. projects that can be realised include visuals for djs, clubs or record labels, short promos, and other multimedia productions.

http://dubassy.com/

 

Content Creation for VJs

workshop by Dubassy and Devon Miles

Dubassy: http://www.dubassy.com/

http://www.vimeo.com/5152343

Devon Miles: 

http://www.vimeo.com/5217193
 

Animata, digital puppet show theory

 Animata, digital puppet show theory -by Matti Niinimaki 

Animata software developed by Kitchen Budapest

KIBU

Animata is a real-time animation software for live performance, with the aid of which we can easily create scenes with virtual puppets. Creating and moving characters is as simple as loading an image and attaching a skeleton to it. Images can be placed in different depths of field so that they have a three-dimensional effect. We can move among the layers of various depth, creating a spatial effect, with the help of the camera, covering various segments of the scenes. The characters’ movements are controlled by external devices. Combined with a pattern recognition system, the characters might even be controlled by live actors. Furthermore, Animata allows a multi-user collaboration via the internet, thus providing an opportunity for the collective editing and creating of the performance.

This software is designed to create an interactive background for theatre, music and dance performances, and it can also be used for the visual design of promotional screenings.

In contrast with the traditional 3D animation programs, creating characters in Animata is quite simple and takes only a few minutes. On the basis of the still images, which serve as the skeleton of the puppets, we produce a network of triangles, some parts of which we link with a bony structure. The bones’ movement is based on a physical model, which allows the characters to be easily moved.

http://www.vimeo.com/706938

Animata is a dynamically developing application, which provides us an opportunity for building characters, either with the co-operation of users, or by following the modifications of the image automatically. The simulation that controls the system works well, and the interface can be extended gradually.

The software can be run on multiple operating systems, like Mac OS X, GNU/Linux and Windows. In the near future, we plan to develop collective control by external devices. The animation of the characters, camera movement, and other special visual effects will be controllable by cell phones, or through multi-touch-screens or sensors. We would like to connect Animata with widespread programming environments (Max/MSP, Pure Data, EyesWeb) used by multimedia developers and artists, in order to make use of the possibilities of these applications in the fields of image editing, sound analysis, or motion capture.

Kitchen Budapest: http://kitchenbudapest.hu/

Animata: http://animata.kibu.hu/ 

Matti Niinimaki: http://originalhamsters.com/

http://www.vimeo.com/664556