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	<title>AVIT Kezmarok</title>
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	<link>http://kezmarok.avit.info</link>
	<description>License to Screen</description>
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		<title>hardware workshop 1-2-3</title>
		<link>http://kezmarok.avit.info/workshop/hardware-workshop-1-2-3/</link>
		<comments>http://kezmarok.avit.info/workshop/hardware-workshop-1-2-3/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 20:33:22 +0000</pubDate>
		<dc:creator>david szauder</dc:creator>
				<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=118</guid>
		<description><![CDATA[new workshop added: hardware and electronics by Servando Barreiro:http://servandobarreiro.es/
pnp circuit, working easily with quartzcomposer, pd and more.
So we will have hardware workshop everyday:
Hardware1.: from v4 to circuit bending – by Benjamin Jantzen aka Pixelschubsers (DE)
Hardware2: electronics and custom controllers by Servando Barreiro (ES)
Hardware3: midi like hardware and software by Zambari(PL) and a small Iphone by [...]]]></description>
			<content:encoded><![CDATA[<p>new workshop added: hardware and electronics by Servando Barreiro:<a style="cursor: pointer; color: #3b5998; text-decoration: none;" onmousedown="UntrustedLink.bootstrap($(this), &quot;2f48acb6ca3dee8a42016cc5ade24787&quot;, event)" rel="nofollow" href="http://servandobarreiro.es/" target="_blank"><span>http://servandobarreiro.es</span>/</a><br />
pnp circuit, working easily with quartzcomposer, pd and more.<br />
So we will have hardware workshop everyday:<br />
Hardware1.: from v4 to circuit bending – by Benjamin Jantzen aka Pixelschubsers (DE)<br />
Hardware2: electronics and custom controllers by Servando Barreiro (ES)<br />
Hardware3: midi like hardware and software by Zambari(PL) and a small Iphone by David Szauder (HU)</p>
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		<item>
		<title>Modul8</title>
		<link>http://kezmarok.avit.info/workshop/modul8/</link>
		<comments>http://kezmarok.avit.info/workshop/modul8/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 14:15:32 +0000</pubDate>
		<dc:creator>david szauder</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[modul8]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=44</guid>
		<description><![CDATA[Modul8 workshop by Ilan Katin



Modul8: Immediate Control
Live visuals are fast becoming an accepted practice in the performing arts. Many trends can be attributed to this growth. One of them is the widespread access to powerful computers, many of them portable, that are capable of displaying and manipulating moving images in &#8216;real time.&#8217; Modul8 is one [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;">Modul8 workshop by Ilan Katin</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;"><a href="http://kezmarok.avit.info/workshop/modul8/"><p><em>Click here to view the embedded video.</em></p></a></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;"><strong>Modul8: Immediate Control</strong></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">Live visuals are fast becoming an accepted practice in the performing arts. Many trends can be attributed to this growth. One of them is the widespread access to powerful computers, many of them portable, that are capable of displaying and manipulating moving images in &#8216;real time.&#8217; Modul8 is one of the leading softwares of reference in this medium. Its balance between ease of use, flexibility, speed and interoperability has captured the attention of visual artists working in a wide variety of disciplines.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue; min-height: 17.0px;"><strong> </strong></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;"><strong>Part 1: Basics</strong></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">A formal introduction to the basic concepts in modul8. Using imported media the focus will be on the usage of layers and creating compositions in real time followed by an introduction on how to use use external devices such as MIDI interfaces so that mixing images becomes more less like pressing play on a DVD player and more like playing a musical instrument.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue; min-height: 14.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Helvetica Neue;"><strong>Part 2: Expand</strong></p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">Modules allow for the creation of custom text, drawing, and much more. Learn how to access and use the basic modules that come pre-installed as well as access other modules through the online library and then get some experience with creating your own custom solutions.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue; min-height: 14.0px;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">http://www.modul8.ch/ | http://www.modul8.us</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica Neue;">
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		</item>
		<item>
		<title>VVVV workshop</title>
		<link>http://kezmarok.avit.info/workshop/vvvv-workshop/</link>
		<comments>http://kezmarok.avit.info/workshop/vvvv-workshop/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 13:53:50 +0000</pubDate>
		<dc:creator>david szauder</dc:creator>
				<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=38</guid>
		<description><![CDATA[3 days long workshop by Viktor Vicsek.
 
Day 1
Audio driven animation, object detection, basic tracking and real-time 3d demos.
What is vvvv good for? Pros and cons.
Basic patching principles: advantages and disadvantages compared to classic text based programming.
How nodes communicate, information flow compared to PD and MaxMsp.
Numerical and text processing.
Audio input and analyzing audio.
How to draw on [...]]]></description>
			<content:encoded><![CDATA[<p>3 days long workshop by Viktor Vicsek.</p>
<p style="margin: 0.0px 0.0px 0.0px 0.0px; font: 10.0px Helvetica;"> </p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Day 1</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Audio driven animation, object detection, basic tracking and real-time 3d demos.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">What is vvvv good for? Pros and cons.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Basic patching principles: advantages and disadvantages compared to classic text based programming.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">How nodes communicate, information flow compared to PD and MaxMsp.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Numerical and text processing.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Audio input and analyzing audio.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">How to draw on the screen: vvvv&#8217;s 2D and video rendering node.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Basic transformations.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Day 2</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">GPU power: the main advantage of vvvv.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Using the 3D renderer.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Depth.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3D primitives.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3D transformations.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">File based, dynamic and video textures.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Basic shader principles.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Shader power: processing &gt; 2 M pixels 60 times a second.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Day 3</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Connecting it all together:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Video input and analyzing video using freeframe plugins.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Sound and video playback.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Audio and/or video driven 3D animation.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Communicating with other programs (Flash,PD).</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 279px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Best practices for preparing artwork to be used in vvvv.</div>
<p>Day 1</p>
<p> </p>
<p>Audio driven animation, object detection, basic tracking and real-time 3d demos.</p>
<p>What is vvvv good for? Pros and cons.</p>
<p>Basic patching principles: advantages and disadvantages compared to classic text based programming.</p>
<p>How nodes communicate, information flow compared to PD and MaxMsp.</p>
<p>Numerical and text processing.</p>
<p>Audio input and analyzing audio.</p>
<p>How to draw on the screen: vvvv&#8217;s 2D and video rendering node.</p>
<p>Basic transformations.</p>
<p> </p>
<p>Day 2</p>
<p> </p>
<p>GPU power: the main advantage of vvvv.</p>
<p>Using the 3D renderer.</p>
<p>Depth.</p>
<p>3D primitives.</p>
<p>3D transformations.</p>
<p>File based, dynamic and video textures.</p>
<p>Basic shader principles.</p>
<p>Shader power: processing &gt; 2 M pixels 60 times a second.</p>
<p> </p>
<p>Day 3</p>
<p> </p>
<p>Connecting it all together:</p>
<p>Video input and analyzing video using freeframe plugins.</p>
<p>Sound and video playback.</p>
<p>Audio and/or video driven 3D animation.</p>
<p>Communicating with other programs (Flash,PD).</p>
<p>Best practices for preparing artwork to be used in vvvv.</p>
<a href="http://kezmarok.avit.info/workshop/vvvv-workshop/"><p><em>Click here to view the embedded video.</em></p></a>
<p>About VVVV <a title="VVVV" href="http://vvvv.org/tiki-index.php" target="_blank">http://vvvv.org/tiki-index.php</a></p>
<p>About Viktor Vicsek: <a title="http://www.vimeo.com/user553828" href="http://www.vimeo.com/user553828" target="_blank">http://www.vimeo.com/user553828</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Viktor Vicsek</title>
		<link>http://kezmarok.avit.info/artist/viktor-vicsek/</link>
		<comments>http://kezmarok.avit.info/artist/viktor-vicsek/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:59:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist]]></category>
		<category><![CDATA[hungary]]></category>
		<category><![CDATA[viktor vicsek]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=13</guid>
		<description><![CDATA[http://www.vimeo.com/user553828
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vimeo.com/user553828" target="_blank">http://www.vimeo.com/user553828</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quartz Composer in 3 ways</title>
		<link>http://kezmarok.avit.info/workshop/quartz-composer/</link>
		<comments>http://kezmarok.avit.info/workshop/quartz-composer/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:58:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Workshop]]></category>
		<category><![CDATA[hungary]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[vj]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=11</guid>
		<description><![CDATA[Quartz Composer in 3 different ways:
-Basics by MrMonkeypresso
-Custom Software: COGE by LumaBeamerz
-VDMX with quartz Composer by Fred
]]></description>
			<content:encoded><![CDATA[<h2>Quartz Composer in 3 different ways:</h2>
<p>-Basics by MrMonkeypresso</p>
<p>-Custom Software: COGE by LumaBeamerz</p>
<p>-VDMX with quartz Composer by Fred</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dubassy</title>
		<link>http://kezmarok.avit.info/artist/dubassy/</link>
		<comments>http://kezmarok.avit.info/artist/dubassy/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:56:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artist]]></category>
		<category><![CDATA[dubassy]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=8</guid>
		<description><![CDATA[dubassy&#8217;s visuals are crafted from photographic sequences and computer generated elements. keeping an eye out at all times for new ideas, twists and takes on the usual, to imprint striking eye candy on your mind. it might be the urban landscape of london, new york, berlin or marseille, showing the vivid beat that a city [...]]]></description>
			<content:encoded><![CDATA[<p>dubassy&#8217;s visuals are crafted from photographic sequences and computer generated elements. keeping an eye out at all times for new ideas, twists and takes on the usual, to imprint striking eye candy on your mind. it might be the urban landscape of london, new york, berlin or marseille, showing the vivid beat that a city gives off; retro objects that come alive with stop motion, jumping around and moving; models and actors who are dancing, djing and in interesting lifestyle situations or twisted abstract shapes, forms and colours. shot with a canon 40d slr, various lens, lighting equipment and software on the mac for post-processing, hd footage can be created, because of the high quality of the single images. projects that can be realised include visuals for djs, clubs or record labels, short promos, and other multimedia productions.</p>
<p><a href="http://dubassy.com/" target="_blank">http://dubassy.com/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Content Creation for VJs</title>
		<link>http://kezmarok.avit.info/workshop/content-creation-for-vjs/</link>
		<comments>http://kezmarok.avit.info/workshop/content-creation-for-vjs/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:55:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[dubassy]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=6</guid>
		<description><![CDATA[workshop by Dubassy and Devon Miles
Dubassy: http://www.dubassy.com/
Devon Miles: 
]]></description>
			<content:encoded><![CDATA[<p>workshop by Dubassy and Devon Miles</p>
<p>Dubassy: <a href="http://www.dubassy.com/" target="_blank">http://www.dubassy.com/</a></p>
<a href="http://kezmarok.avit.info/workshop/content-creation-for-vjs/"><p><em>Click here to view the embedded video.</em></p></a>
<p>Devon Miles: </p>
<a href="http://kezmarok.avit.info/workshop/content-creation-for-vjs/"><p><em>Click here to view the embedded video.</em></p></a>
]]></content:encoded>
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		</item>
		<item>
		<title>Animata, digital puppet show theory</title>
		<link>http://kezmarok.avit.info/workshop/animata/</link>
		<comments>http://kezmarok.avit.info/workshop/animata/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:51:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[animata]]></category>
		<category><![CDATA[budapest]]></category>
		<category><![CDATA[kitchen]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://kezmarok.avit.info/?p=3</guid>
		<description><![CDATA[ Animata, digital puppet show theory -by Matti Niinimaki 
Animata software developed by Kitchen Budapest

Animata is a real-time animation software for live performance, with the aid of which we can easily create scenes with virtual puppets. Creating and moving characters is as simple as loading an image and attaching a skeleton to it. Images can be placed [...]]]></description>
			<content:encoded><![CDATA[<p> Animata, digital puppet show theory -by Matti Niinimaki </p>
<p>Animata software developed by Kitchen Budapest</p>
<p><a href="http://kitchenbudapest.hu/" target="_blank"><img class="alignnone size-medium wp-image-72" title="KIBU" src="http://kezmarok.avit.info/wp-content/uploads/2009/06/logo-300x119.png" alt="KIBU" width="300" height="119" /></a></p>
<p>Animata is a real-time animation software for live performance, with the aid of which we can easily create scenes with virtual puppets. Creating and moving characters is as simple as loading an image and attaching a skeleton to it. Images can be placed in different depths of field so that they have a three-dimensional effect. We can move among the layers of various depth, creating a spatial effect, with the help of the camera, covering various segments of the scenes. The characters’ movements are controlled by external devices. Combined with a pattern recognition system, the characters might even be controlled by live actors. Furthermore, Animata allows a multi-user collaboration via the internet, thus providing an opportunity for the collective editing and creating of the performance.</p>
<p>This software is designed to create an interactive background for theatre, music and dance performances, and it can also be used for the visual design of promotional screenings.</p>
<p>In contrast with the traditional 3D animation programs, creating characters in Animata is quite simple and takes only a few minutes. On the basis of the still images, which serve as the skeleton of the puppets, we produce a network of triangles, some parts of which we link with a bony structure. The bones’ movement is based on a physical model, which allows the characters to be easily moved.</p>
<a href="http://kezmarok.avit.info/workshop/animata/"><p><em>Click here to view the embedded video.</em></p></a>
<p>Animata is a dynamically developing application, which provides us an opportunity for building characters, either with the co-operation of users, or by following the modifications of the image automatically. The simulation that controls the system works well, and the interface can be extended gradually.</p>
<p>The software can be run on multiple operating systems, like Mac OS X, GNU/Linux and Windows. In the near future, we plan to develop collective control by external devices. The animation of the characters, camera movement, and other special visual effects will be controllable by cell phones, or through multi-touch-screens or sensors. We would like to connect Animata with widespread programming environments (Max/MSP, Pure Data, EyesWeb) used by multimedia developers and artists, in order to make use of the possibilities of these applications in the fields of image editing, sound analysis, or motion capture.</p>
<p>Kitchen Budapest: <a href="http://kitchenbudapest.hu/">http://kitchenbudapest.hu/</a></p>
<p>Animata: <a title="http://animata.kibu.hu/" href="http://animata.kibu.hu/">http://animata.kibu.hu/</a> </p>
<p>Matti Niinimaki: <a href="http://originalhamsters.com/" target="_blank">http://originalhamsters.com</a>/</p>
<a href="http://kezmarok.avit.info/workshop/animata/"><p><em>Click here to view the embedded video.</em></p></a>
]]></content:encoded>
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